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Fortune House Survey

Please take a few minutes to fill out this survey, there are 14 closed questions and 6 open questions

Secured
Interior testing


Lighting

Rate the following statements on a scale of 1-5,  where 1 = Strongly Disagree, and 5 = Strongly Agree

1

The lighting helped build the intended atmosphere

1 = Strongly Disagree, 5 = Strongly Agree
2

The balance of light and darkness felt natural and immersive

1 = Strongly Disagree, 5 = Strongly Agree
3

Shadows and lighting made me feel tense or uneasy (in a good way)

1 = Strongly Disagree, 5 = Strongly Agree

Open questions

4

Were there any areas in the game that felt too dark or too light?

If yes, at which part?
Interior testing


Audio

Rate the following statements on a scale of 1-5,  where 1 = Strongly Disagree, and 5 = Strongly Agree

5

The ambient sounds (e.g. wind, creaking trees, distant whispers) enhanced the experience

1 = Strongly Disagree, 5 = Strongly Agree
6

Sound cues (like footsteps, creaking floors, whispers) helped guide my attention

1 = Strongly Disagree, 5 = Strongly Agree
7

The audio design made the space feel alive or haunted

1 = Strongly Disagree, 5 = Strongly Agree
8

The volume and direction of sounds felt balanced and believable

1 = Strongly Disagree, 5 = Strongly Agree

Open questions

9

Did anything in the sound design feel out of place or distracting?

If yes, please expand.
Interior testing


Layout & Sizing

Rate the following statements on a scale of 1-5,  where 1 = Strongly Disagree, and 5 = Strongly Agree


10

The layout and size of the house felt realistic

1 = Strongly Disagree, 5 = Strongly Agree
11

I didn't feel confused about where I was in the house

1 = Strongly Disagree, 5 = Strongly Agree
12

The space felt lived in

1 = Strongly Disagree, 5 = Strongly Agree
Interior testing

Assets & Aesthetic

Rate the following statements on a scale of 1-5,  where 1 = Strongly Disagree, and 5 = Strongly Agree


13

The props and decorations fit the era and setting (1800s Twente)

1 = Strongly Disagree, 5 = Strongly Agree
14

The visual style supported the eerie tone of the game

1 = Strongly Disagree, 5 = Strongly Agree
15

The furniture and decorations helped me feel immersed in the world

1 = Strongly Disagree, 5 = Strongly Agree
16

The overall aesthetic of the house matched the story being told

1 = Strongly Disagree, 5 = Strongly Agree

Open questions

17

Did anything in the environment stand out to you (positively or negatively)?

18

Was there anything missing?

Interior testing

General



19

Did you feel engaged while exploring? Why or why not?

20

Is there anything you would change to improve the overall experience?