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Difficulty in NHOTN

Please take a few minutes to answer this survex

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Dificulty in NHOTN

This survey is about the difficulty of the test version of the game “Nine Hours Of The Night” based on the standard of the Soulslike genre. It will be used as a source in my bachelor thesis.

Dificulty in NHOTN
1

Did you play games that can be described as "Soulslike"s before?

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2

If yes, did you play any of the following? (multiple answers possible)

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Dificulty in NHOTN
3

What would you say defines a Soulslike/Soulsborne-Game?

Mechanics, concepts, design... (1000 letters max)
4

Would you say the Demo of NHOTN could be described as a Soulslike?

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5

Why/Why not?

(1000 letters max)
Dificulty in NHOTN
6

Would you say the Demo of NHOTN was

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0
Too easy
Too hard
7

What could be done to make it more balanced?

(1000 letters max)
Dificulty in NHOTN
8

Would you say the level was...

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0
too small
too big
0
to easy
too hard
9

What should be utilized more to make the Level more balanced?

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Dificulty in NHOTN
10

Would you say the boss did a good job as level-highlight?

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11

What could be done to improve him?

12

How difficult was he?

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0
Easy
Hard
13

Should the boss be harder/easier?

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14

What could be done to make him harder/easier?

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Dificulty in NHOTN
15

Additional Feedback (no specific topic)

(1000letters max)
16

If you need more space:
Dificulty in NHOTN

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